Murphy's Military Laws:
6. The buddy system is essential to your survival;
it gives the enemy somebody else to shoot at.
Murphy's Military Laws:
7. The further you are in advance of your own positions,
the more likely your artillery will shoot short.
Murphy's Military Laws:
8. Incoming fire has the right of way.
Murphy's Military Laws:
9. If your advance is going well, you are walking into an ambush.
Murphy's Military Laws:
10. The quartermaster has only two sizes, too large and too small.
Murphy's Military Laws:
11. If you really need an officer in a hurry, take a nap.
Murphy's Miltary Laws:
12. The only time suppressive fire works is when it is used
on abandoned positions.
Murphy's Military Laws:
13. The only thing more accurate than incoming enemy fire
is incoming friendly fire.
Murphy's Military Laws:
14. There is nothing more satisfying that having someone take
a shot at you, and miss.
Murphy's Military Laws:
15. Don't be conspicuous. In the combat zone, it draws fire.
Out of the combat zone, it draws sergeants.
Murphy's Military Laws:
16. If your sergeant can see you, so can the enemy.
Conrad's Conundrum:
Technologies don't transfer.
Blessed are the young, for they shall inherit
the national debt.
. The Three Ages of a Computer Product:
.
. Alpha test is when you wouldn't even show it to your mother.
. Beta test is when you stap your mom down and say, "Here, Mom."
. Gamma test is the rest of the life of the product.
Langlin's Law:
If things were left to chance...
They'd be better!
A stitch in time would have confused Einsteiin.
- Anon.
2 + 2 = 5 ; with suitably large values of 2.
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